Built a new Mono-Ghost team in Pokemon Online. I feel that, as one might expect, Ghosts are a great way to practice deception and trickery against an opponent. I really like exploring underutilized ideas on these guys; for awhile I really loved running Flash on Dusclops, but it wasn’t really doing much for him when he was one of the few Pokemon left on the team. Of course, Sableye can learn it, and he has Prankster…
Sableye used to have a Red Card, but that became redundant when he’d always open with Taunt only for his opponent to get switched out after attacking. The Eject Button will help keep Sableye alive, which I desperately need for her +1 priority Taunt and Will-O-Wisp.
Dusclops is a general wall, thanks to massive defenses. He’s let down by his poor HP, and Pain Split is not much aid, but it’s better than nothing. I used to run Flash for the sake of PP stalling. It’s also good for forcing your opponent’s annoying Pokemon to switch out after getting frustrated with their attacks not connecting; Baton Pass chains hate this more than anything. But I needed an actual way for him to deal damage, and Toxic is usually reliable.
Anyway, what you can’t see here is how Cofagrigus’ Attack and Special Attack IVs are zeroed out. This makes Power Split more effective, I think, but it also forces his Hidden Power into a Grass-type move with 58 BP. Not as nice as the 70 BP Fighting-type I usually employ. More than that, Power Split can theoretically aid his already really nice defenses, and Mummy is great for crippling things that rely on their Ability like Scizor or Conkeldurr.
The three attackers are much more straightforward; Hidden Power [Fire] is easily interchangable with the newly bolstered Giga Drain on Gengar for hitting the ample Water-types (especially Swampert) floating around and recovering damage from Life Orb, but Hidden Power [Fire] nails Forretress, Scizor, and Ferrothorn, all big problems for Gengar.
I, uh…just now realized Curse doesn’t work on that with Golurk. Back to the drawing board.
Flash Fire is chosen over Shadow Tag for the simple reason of keeping my team out of the Uber tier, which can get boring fast (even moreso than OU), and the fact that a Flash Fire-boosted Overheat can really tear into things. Granted, it won’t come up much, but it’s nice to have.